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Thanks, thought as much. Oh well, I guess running a game save wouldn't be too hard. Shaun.
Okay, I have a project I'm working on, here's a basic outline: Level 1: Main scene FPS. This is where the user will walk around opening doors...
Same problem here too. If you need content, I can send my project. But it private work. Shaun.
Thanks for the reply. I've exported an animation from LW (About 3000 frames at (25fps), now what I want to do is use the slider to scrub through...
Hi, I've got a project coming up that will require the users to be able to scrub the playback of a (fix) animation of a large scale event. The...
Thanks to the both of you. Input.GetKeyDown works really well. Thanks for the script NSDG, helped a lot with my own scripting. It's been years,...
Okay I've created a script that should open and close a door when you're in range. Problem is the script is not working how I would have...
Yeah, same problem here.
My guess it though you can't use baked lightmaps from Lightwave with out porting from Unity?? Will have to wait and see. Looking forward to see...
I'm guessing it still work in progress, but the online demo video I've seen looked great!
Okay, I get it working via a little cheat. I remover the character control scripts (Character control, Normal character Motor Platform...
Would it be best if I send you a private link to my test scene? Shaun.
Here's what I have in my rig. It looks right to me...
Got my first rig to work with locomotion, but for some reason when the "Leg Animator" script is turned on the model can only side step rather than...
Okay, how do I set the input handling? Not sure on that one. :) Very new to Unity to be honest. On the animation setting for the imported model...
Thanks for the link in regards to the missing motions, got it working now, well sort of. Now when I try to turn the character left or right it...
Fixed my problem, my rig now walks forward but can only side step rather than turn. Shaun.
Same problem here with Lightwave exported FBX. Comes up with missing animation curve for position of root bone "Reference".
The beast is coming!! Can't wait. Just bought my pro licence. Looking forward to that extra LW feature "MORPHS"!! Shaun. :P
Looks great! On question, would this work with existing Unity demo scenes constructed with FBX files. Would they get ported back to LW? I...