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I'm not sure if it's just me, but after I updated and reimported the package, I seem to be turning left as soon as I'm through the other side....
I can officially say that using stencil masks is exactly what I needed, with a bit more customization I can get it working perfectly.
I don't think that will work as the wall is meant to be visible from both sides, as such I will see if stencil masks will help with this probelm.
Not sure what you mean by this as i'm a beginner with unity. Are you talking about a stencil buffer?
I just meant that it was like a corridor because it has walls surrounding the portal. you can see what I mean here. [MEDIA]
Alright I got the exclude working by changing the layer the object is on, but what I need is that object to be there as it's like a corridor, but...
When I try and use the exclude list it doesn't work for any objects.
Would having the ability to lock the camera rotation between two points or set angles around the plane remove the problem of having objects close...
well when I have the game running and check the cameras they seem to not have HDR set on while the main fpscontroller camera does.
Well I have HDR set on the main fpscontroller camera but hdr isn't showing on portal
Hi, is it possible to enable HDR on the cameras for the portals?
how do I exclude an object from rendering, as when I put a part of a wall into the exclude list it doesn't disappear from the portal.