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Hi, thanks so much for this suggestion. I'm pretty unaware in this area of video encoding, so can you advise if reencoding through something like...
Thanks for the reply! Yes - we do play a video on startup. The player is using "Windows 10 ¼ÒÍ¥ÖÐÎÄ°æ 64-bit (10.0, Build 19045)...
Hi, We have made a game with Unity and the latest version of the game runs with Unity 2021.3.26f1. One player has been reporting black screen on...
Hey @guavaman! I had based our control mapping code pretty much 1 to 1 on the Simple Combined Keyboard Mouse Remapping example provided with the...
@tobiass I'm happy to report that this fixed our crash! After making this fix in July we haven't seen this specific crash, and even after...
Thank you for the quick response! You are right in advising to upgrade to the LTS version. My team recently upgraded to Unity 2020 and had a...
Hi! I am not sure if this is the right spot to ask for help on crashes that could potentially be caused by Photon, so please point me in the right...
I'm reporting a potential bug in the Rewired Input Manager debug information in the inspector. This happened in the Custom Controllers Touch...
Ah, understood. That explains my issues. I've fixed that by loading a player's map instead of using an instance. Thanks so much for helping out...
I just looked at the debug information, only the system player has the keyboard, and if the polling also checks for the controller being assigned...
Okay, thanks! Just figured out that the problem is with my configuration. I tried to use my RewiredInputManager in the...
I'm trying to make my own custom input mapper. I am trying to use ReInput.mapping.GetKeyboardMapInstance()to get the maps I want to modify. I...
Double clicking, yes. And they have Windows 10, 64 bit.
So I'm currently working on a game and we have a demo up on itch, and we've never had this issue with anyone who has downloaded the game except...
Hi, is there support for changing the text and font of Dropdowns during runtime? I populate my dropdowns' options through code, so is there a way...
Ever since we updated our project to use Collab 2.0 Preview 15, there's been two collabignore files. One is .collabignore and the other one is...
Turns out I just needed to upgrade PUN 2 to its latest version. The errors are gone. Thanks for the reply though!
I upgraded my project from Unity 2018.2.14f1 to Unity 2019.1.8f1 and I'm getting some errors with PUN2 that I wasn't getting before. Does PUN2 not...
Hey! Thanks for the response. I read the documentation, but I'm still confused as to how to go about using the RoomOptions.CleanupCacheOnLeave....
How does the EventCaching.RemoveFromRoomCacheForActorsLeft option work in when raising events? Is it a) When raising an event with this option,...