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So.. Unity guys, can you please address the code and/or the documentation? I also stumbled on this one, and yeah, once you figured out that the...
That is a pity, though I get the reasoning. If the code is local then the symbols get available (as it is source, so this is the "original copy")...
Hi there! So, this is our case: We have an assembly definition which requires some third party symbols it gets from a .dll (it gets added as an...
Just as a quick comment, to mention what works for us... (based on @mordecai154 's answer) and as a reference: Modern Blender export plug-ins...
Oh... kill me now... I was using GetField, rather than GetProperty!! All fixed now Btw @aras-p (now I have you on the line :)) It'd be nice to...
Hey Aras! Long time no see! :D This is what I am trying... var field = typeof(UnityEngine.Shader).GetField("customEditor", BindingFlags.NonPublic...
That they are Editor-only wouldn't mean you can't access the string at non-editor time :)
Hi here, I can see the custom editor of a shader listed in the IDE debugger (under UnityEngine.Shader::string customEditor), but I can't seem to...
Maybe that was a bit convoluted of an explanation. The problem is about creating materials in run-time. If you load meta-data at run-time (to...
Hi there! I have this not-so-odd situation where we have artists working on a DCC (Max or Blender at this point) and exporting an object (in .fbx...
I am really, really sorry to hear about this. I think it is a terrible decision. Visual Studio Code has become the de facto editor for most devs I...
hi @JuliaP_Unity! To clarify thing a bit, this is what I see: I have an UIDocument that's get a visual tree assigned in the inspector: public...
Hi there, And don't get me wrong, I think it is a lovely feature but I am not sure if it is intended (and if so maybe the naming is a bit off) or...
So yeah... in case this helps anybody... This works: public class SampleListView : MonoBehaviour { public class stringBool { public...
Some more info... if I use a class instead of a struct it works... better? I don't get an internal error in Unity but I do get the...
Hi here! Very simple code sample, I have a struct that contains some info for a listView's items. I can add items from script and that works (see...
Okay, it was my own bloody fault. When moving my code from the editor mode I kept using var visualTree =...
Hi there! So my question is really very simple. I have two .uxml files, one for a frame (with a listView) and one for an item (that is to be added...
Hi there! I have a fairly interesting shader issue in here (interesting because it actually freezes the Unity editor) So, this object is drawn...
hey @aromana, I do have debugging (+intellisense) working on Visual Studio for Mac (the one that's shipped with Unity), so I guess that Rider...