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I did it by adding all the possible buttons ready onto the scene. Then adding them to an array. And just making them visible when they're used and...
Thanks so much for the indepth help. One question though. If I do option 1, the buttons still need to be scrollable, how would you change the...
I kind of need to create them using code. Can I still do this even tho I spawn them using code?
[IMG]
I'm having a bit of trouble with the UI system. Never quite understood it. Can someone explain how I stop this from happening: This is how it...
Nevermind, finally got it working, I put a "TextPoint" gameobject as a child so I could easily position the text like you guys said. Then made an...
Where do you get col from? and is the target the UI or the gameobject? This is what it looks like for me rn: void positionText(GameObject...
In the script that the guy answered with he has a static height variable. I need that to be changed according to the height of my character and...
So I have a character, and when he speaks I want my dialogue UI to appear right above his head. I know how to convert his position to canvas...
YES!! I got it working now! Thank you so much for the help.
"MonoBehaviours and ScriptableObjects need to be in their own files and the filename has to match the class name." I don't quite understand what...
So I have this dialogue system. This is what the script looks like: [IMG] The dialogues are stored in .asset files, this is what they look...
I need a dialogue system, but I want to handle all of the visual stuff myself, but I don't know a good way to store dialogue. In my dialogue...
Sorry for asking so much, but how do I reach the response of a response? In a node that is. [IMG] I know how to reach "Hey Bill". Which is...
So I can't exceed 7?
Oh, that makes sense. Thanks for the quick response!! Also what is this about? [IMG]
Can you or someone please explain how I get information from nodes. For example: [IMG] [IMG] How do I get the dialogue from the first response?...
Hi, I'm a programmer, I've been doing it a long time to make games. I started with actionscript in flash and now I'm trying to learn unity and C#....