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UPDATE #2: And the problem has been resolved! It's a non-platform specific issue, and seems to be that a shader (or more) that the Built In...
UPDATE: I tried changing the Terrain's shader to something different (I picked a Mobile Diffuse shader, which isn't appropriate but just as test)...
I've had to switch my project over to utilize AssetBundles, which I've managed to get working really well - however one sticking point is that the...
This is correct, yes. Changing the values in the resolution dialog does work, if I select windowed here it will fit to the window to the screen...
This is another head-scratcher for me. When building the game on PC, it's setup to run at full screen by default. This works perfectly fine the...
@Murgilod - sadly this was not the cause, nothing is taking focus away from the game. I am really struggling to get my head around this. It's...
Ah, my mistake! If it was you that moved it, thank you. I can't share the code on here, but to clarify this is with regards to using a joypad to...
So I don't know what has changed with my project, as this has never been an issue before, but basically when I run the standalone build in full...
It happens in both but I tend not to profile performance in the editor only the standalone / console build
Thanks for the reply ShilohGames. I'm seeing the issue on the PC and console I'm developing for so I'm thinking it's unlikely to be a background...
I have been using the various Profiler tools to try and get to the bottom of this, but nothing immediately obvious seems to strike me as the...
Hey, I'm really struggling with this one, I'm a junior programmer and trying desperately to figure it out as it will improve our efficiency no...