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Hi @mrkrrishjoy, Which of the material properties are not exporting properly? additionally, which shader is the material using? The following...
Hi @Nintenjo64, thank you will add a feature request for this option
Hi! is it possible that one of your LODs has a missing renderer in the LOD group?[ATTACH] I'll log a bug to add a null check and catch this...
Hi! this might be a bug in the CMakeList.txt that happens if the default CMAKE_OSX_ARCHITECTURES value is used (setting it to a list instead of a...
Hello, are you using a regular prefab or a prefab variant? A prefab variant created from the FBX model should automatically update when the FBX is...
Hello, unfortunately Unity terrain objects are not currently supported for export to FBX. Please find here a list of what can be exported:...
Hello! which version of Unity and of the FBX Exporter package are you using? If you select the asset to export in the scene hierarchy, and right...
Hello, yes it should still be possible to use on Linux as well. The com.autodesk.fbx package can be used in standalone. In order to have it...
Hi Grégoire, Thank you for the feedback. The examples for FBX import have not been changed for a while, they might have worked on older Unity/FBX...
Hi Ryan! Unfortunately export of smoothness property is not supported at this time. Material export from Unity is currently limited, as there...
Hi! This seems like a bug, if the hip bone is part of the hierarchy it should be exported. If possible can you please share the original...
Hi Erik! they are combined on export by default as a submesh usually corresponds to a different Material in the renderer. Would it be possible to...
Hi! the prefab creation part of the workflow is to be able to save prefab overrides easily. Since the FBX model prefab is read-only, if you for...
Hi, Probuilder 5.0.4 should now be available in the Package Manager for Unity 2021.x as well
Hi @jeremias-volker, For including the package in the build, you will need to add FBXSDK_RUNTIME to the Scripting Define Symbols: In the Unity...
Hi @calpolican, the exporter should automatically be retaining quads if the original mesh topology includes quads. In Unity you may need to check...
Hi! it is already released. However, it's possible it is only visible with newer Unity versions (e.g. 2022 beta). It should work with Probuilder...
Hi! glad it works :) I think the extension needs to stay the same for Unity to reload it. See supported extensions in CreateAsset:...
Hi @RevC2, this issue should be fixed with Probuilder 5.0.4
ahh I see. Currently only one mesh per object is supported, therefore I think in this case would need to create a GameObject with a MeshFilter per...