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ok I solved the problem put a vertical layout group on the button spacer object then a layout element on the button itself, set my text to best...
No one?
well not sure I fixed the problem but if I lower my planet spacer variable they seem to spawn denser without overlapping, if I don't add to many...
hello all i'm following a youtube tutorial here [MEDIA] and at about 7 minutes in my layout doesn't behave like it does in the video when I add a...
Thanks, that will help me debug for sure I was trying to remember how to draw the ray casts but now that you mention it I probably have my gizmos...
The reason I went the way I did with that code was to stray away from having to make a ton of spawn points so the last suggestion appeals to me,...
hello, I have some script to randomly place prefabs inside a transform and it works pretty well but the prefabs at a certain point will overlap...
I would modify the function that adds the new enemies to the list only if level is > 4 or whatever
Had the same issue, used the same fix you did in the new update for Unity something with how the scene loading works behind scenes I believe
I have same issue as the last few posts, which meshes? it says to add them as children? do I add a mesh component to an empty game object child?
man, that must be it, thanks again
doing the roguelike tutorial, my code works fine except the enemies wont attack and their movement is clunky, when I put in the completed script...
hello, I worked my way through all of step 11, when I play tested everything works fine except the enemies will not attack, I compared the compete...
Hello, I am on part 4 of the tutorial and just wondering about the for loop why For (int x = 1; x < columns -1; x++;) Instead of For (int x =...
I have a rigid body on my player, though honestly right now I can remember if it's a rigidbody2d, I put a debug.log in my on trigger function but...
I'm not sure the issue your having, but make absolutely sure you have the android sdk and the java sdk. When I tried to build my first Android app...
My code compiles perfectly, I got rid of the while loop and make my OnTriggerEnter into OnTriggerEnter2d and also Collider2d, but my code for the...
The random number once was not intentional, is that due to my while loop? The intention was to make it work kind of in the reverse way I populated...
I have been working on this problem since I posted this and this is what I came up with void OnTriggerEnter(Collider other) { if...
These are my mostly finished classes, I'm going to comment out a piece in the player script because that's the next part it need help with. When...