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The dictionary works in Unity Editor Mode and Unity Play Mode, but when I build to my Android target device, the dictionary cannot find the value...
With this approach you don't use the recommended EnhancedTouch class anymore. However, it is quite easy to implement it and similar to what you...
So you are saying that the statement from the Wireframe Shader manual is incorrect? The manual version I have is from 2021, I guess it is still...
But unfortunately it has limitations: "Those shaders require device with Shader Model 5.0 and GeometryShaders support. Currently dynamic wireframe...
Unfortunately, the serialized dictionary approach presented here is not working with List types (e.g. as values) :(
Be careful, you add up the key times from both gradients. In Unity you can only have 8 keys in total, so your method will not work if you have...
Also please double check that the camera z-position (so along the depth of the camera) is placed before (< not <=) the Gameobject you want to...