A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I used this version because when I tried to open Entities Component System Samples Project...
Windows 10 Pro x64 GPU: NVIDIA GeForce 8600 GT CPU: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz 3.30 GHz The editor log is attached.
I tried a lot of scripts on this repository, I even downloaded everything and oppened on unity, it gives the same error, "No SRP present, no...
Well thank you guys for not helping me, I guess that I will not use ECS.
Yeah, I tried it right now, setting this manually is hard, the materials turn into pink and I don't know how to fix it. But if I create a project...
I have installed URP and no rendering and still that same warning: "No SRP present, no compute shader support, or running with -nographics. Mesh...
That was a surprisingly quick response. I installed the Entities Graphics package, but then I receive this warning "No SRP present, no compute...
I'm trying to use ECS, I followed this unity manual https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/ecs-workflow-example.html. I...
Well what I want is the four points or more around the RaycastHit.point. I didn't want to use this, because I don't know if it is good or not, I...
I managed to make it work. [IMG] [IMG] But if someone is using or will use this code, for some reason with some rotatition (-45 in x and 45 in z)...
I forgeted to tell, the Cubes in the images are gizmos. Here the code, I was adding the vectors to a List called position, to debug them with...
I added each vertice to a list, then I made the average, which is working I'm seeing a gizmo in the center of the face, but I'm not seeing the...
With this code I'm almost managing to get what I want, but the vertices are entering or leaving the cube. Vector3 direction = (hits[i].point -...
I have this code that add distance from a Raycasthit.point, but they aren't adding distance equally. *I'm using direction towards each point of...
Don't worry you 2, since you don't want to explain S*** neither show code, I myself will search it, and I found a gentlement that explain better...
Here's the exact code that I'm using. Please, if you don't know how to help me, just don't say anything, it would be better that no help.
There is some way to get the another triangle of the same face with the information that I got? Modifying "hit.triangleIndex * 3 + x" doesn't...
Why Unity Colliders (CapsuleColliders, BoxColliders, etc. Or the MeshFilter component, since you can retrieve the vertices and triangles of a...
Yes I have a Primitive Cube, there isn't even the word "Mesh" in my original post, I don't know why are you assuming that I was talking about...
My cube has a BoxCollider, from what I know, triangleIndex only works on MeshColliders.