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I know this is old, but was anybody able to get AR Remote to work with their Android phone on Mac? It seems like it never gets a connection,...
Ah perfect, thank you Marco!
I've tried it with a number of different settings and still no avail. Will stay subscribed in the hope it'll work with WebGL someday, as WebGL...
Hi, Just want to enquire whether texture arrays are supported on WebGL 2.0? I know the manual says it is supported, and...
Interesting, SystemInfo.supports2DArrayTextures returns true when running in webGL and according to the manual it is supported for webGL 2.0. I...
So just to confirm, this asset does not support WebGL 2.0 nor are there any plans to? I've tried it out and it throws an error: I've tried this...
Perfect, thank you :)
Hi, This asset looks great, just wondering if it works with WebGL? If so, does it work for both WebGL 2.0 and 1.0? Thanks.
Is this just a built-in version of the old build report system, or does it give more information?
Just for a test, I created an empty project with one script and one scene of a cube rotating. Firefox snapshot says it uses 102MB (I set heap to...
Hey, I’m looking for a bit of advice to try and understand the memory usage of our webGL app. We are using Unity 2017.3.1f1 and the build has the...
Ok, thanks for the update.
I see the bug for backspace deleting 2 characters was fixed and applied to 2018. Is there a local fix we can apply to Unity 2017.3.1f1 to solve...
This asset seems to be getting great reviews. Just wondering if anybody has used it for adding decals and blob shadows to a terrain for an RTS...
Hey, the Assets/Plugins/JSEvents.jspre file does not appear to exist anymore in Unity 5.6.3f1. Is there any other work around for this, as I need...
Perfect, thanks!
I know this is an old post, but I'm wondering if this texture count includes normal maps. So if I have 4 textures in my terrain, and each one has...
So I solved the issue, probably not the same issue reported here. We were getting the same error (Not implemented: Class::FromIl2CppType) but it...
Has there been any progress on this? We are also experiencing this issue.