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It can work, but I need store matrices which not suitable with this way
As your suggestion, I write negative values to texture2D(RGBA Half), and save the data(by Texture2D.EncodeEXR()) as xxx.exr file(no mip,point...
Is it possible to save nagative value in texture file? I write nagative value by set pixels to texture2D(RGBA 64) and save as PNG,but the value...
It outputs err when using import expression,here is my python code: import sys import os print('success') It runs successfully on cmd window,but...
Hi, guavaman: I wanna know is there a way to convert Unity rotation to MAYA rotation angle?
Could anybody give me a favor?:(
Unity provides the Euler angle and Quaternion in the order Z-X-Y, but other 3D software not. Is there a way to calculate the angle in other...
I've created a fbx model and set its LclRotation as (10,10,10).But the rotation showed in Unity is (8.071,11.292,9.694). Confused... Anybody can...
What I mean is does this tool can only work in EditorMode and does not work when the project builted as exe?
I want to know whether it can be executed in exe? In other words,does this tool reference to UnityEditor?
hey guys, I got a issue when using Cloth System in Unity5.x. Unity Manual shows the example to create Cloth component in Edit, but how to create...
Actually, I combine the torso with cloth just like pic below.How to deal with this situation?
Thanks a lot. I upgrade successfully. Another question:I need to load a prefab with ObiCloth component at runtime. So an ObiSolver component need...
Hi. I tried just like you said: delete Obi folder, and restart Unity , import 3.1.1 package. But it still hint the same error. And as you know,...
I have tried these two ways: 1.Importing 3.1.1 package to a project with 3.0 obi plugin. 2.Export 3.0 package, and import it to an empty project....
Dear arkano: I found there is no document about how to update obi plugins to another version.I tried to import 3.1.1 version obi package...
Similar to blendshapes,edit functions would adjust vertices' position, recalculate normals,bindposes. But the count of vertices would not change.
Hi,arkano: I have an ObiCloth attached a mesh(like pic below). you can see that mesh is combined with body and dress.To initialize an...