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Hi guys, Just a quick one. Does anyone have any experience with using multiple controllers simultaneously for local multiplayer with Unity's new...
Hi there, I am also receiving the same issue. Did you find a solution for this @rutkoski ?
I can't say 100% but I'm pretty sure the safety warning is baked into the Oculus runtime and can't be disabled. Though, they don't show on the CV1...
Do you have any source to say that using a shader is more performant? I am trying to do it the camera route as that is the advised cross hmd and...
It may help to know that I am using the Oculus DK2 and perhaps this is where the issue is rooted. For anyone experiencing the same issue, here is...
You can also support stereoscopic image if you flip the x and z radial coordinates for the right eye. (assuming the video is split vertically down...
Nobody has any ideas on this? Has anyone been able to replicate this issue? I am on version 2017.1.0f3
Hi, I am using 2017.1.0f3 and the InputTracking.disablePositionalTracking property is having no effect. Is anyone else experiencing this problem?
@SiliconDroid No code is necessary to reproduce the problem. It's all scene manipulation. Simply: Setup the project for VR via the player...
This still doesn't work properly. You cannot configure these settings and enforce a specific display resolution through the player build settings.
Hi guys, I am having an issue in an app I am working on which I can view 360 degree stereo videos. I am currently using the Oculus Rift to build...