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I have it working on my side project, but haven’t cleaned up the code to make it an add-on yet. Wasn’t sure how much interest there would be.
Haha thanks, you might like this one even more. I'm starting to think I might want to write a hex based add on for MM2.[ATTACH]
Hi @Wright, I'm trying to write a custom node that averages heights within a certain range, to create a game board tile look. [ATTACH] I'm...
Actually, nevermind. Removing some of the unused renderer features corrected this problem. I guess something else was conflicting with the fog effect.
@StaggartCreations This is my set up. Single camera is set to Base. Still not working in game view. [ATTACH]
Hi all. Having an issue with fog rendering in scene view but not in game window. I'm on URP 12.1.6 and Unity 2021.3.0f1. The other effects seem to...
Does this asset work on URP 12? Has anyone tested it?
The points are still visible, but they stop being interactable at some point, and become unresponsive to mouse drag events. I strongly suspect...
Hi, just bought Magica cloth and I'm having difficulty with point selection process. For some reason the selection of point selection works the...
OK I solved my own problem. For other people's reference: in addition to transparency and dissolve, ramp strength also has an impact on blending...
Attaching an example screenshot. Testing with an opaque cube as well. Same problem. [ATTACH]
Hi I'm using Massive Clouds with SRP. In my scene I have clouds rendering in Surface mode. My problem is, whatever I do, I cannot make the clouds...
Hope you're feeling better, dude. Take it easy.
Yeahh I'm gonna say no to that, like @AcidArrow. We're not talking about some exotic bug on an alpha release here, this is a major release. A...
I downloaded 2020.1.0f1 today and gave it a try. I'm encountering this issue a lot, with the simplest of things. As of this writing I've been...
Take good care of yourself! Hope you feel better soon.
@Wright I don't know if this is related to the memory issues I emailed you about, but I noticed in your code some implementations of IApplyData do...
The simplest way is to use a simple shape node, a cone, scale it so that the cone covers a 3x3 area, and blend that as a multiplier with your...
Same area with default blur (downsample 10, blur 3) still noticeable seams: [ATTACH]
@Wright I'm having extremely noticeable seams when using Blur. Downsample is set to 20, and Blur is set to 10. By the way, the wiki entry for Blur...