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I think your solution is probably the most straightforward way to do this. I haven't been able to directly reference a value and its enabled...
I've been making a habit of closing my subscenes whenever possible; feels like the editor is much more stable whenever they're closed.
That seems like a bug/oversight to me, do you happen to know of any particular reason why this behavior might be intended? Seems like working...
I think being able to only enable determinism on certain methods or components would be better than some project-wide configuration. Like @PhilSA...
You'd probably have to write the job yourself and then manually iterate over it. Maybe look into manually iterating over chunks, maybe that would...
Is it not? I've been using entity references in GOs for my own hybrid approach and have only found it to cause bugs when I enable play mode...
I second this; I really loved that demo but it's been more than a year since they've shown it IIRC. I'm planning to use ragdolls in the game I'm...
Might not be a good idea in this scenario anyways. Adding a ray would change the angle of the other rays, meaning the observations would be 'off'...
Depends on what you mean by "stops making decisions", if I'm understanding correctly you're trying to train two agents at the same time, right? If...
I really hope this isn't the case, but with Unity not telling us anything except "we have nothing to share right now" we're kind of left to draw...
Canceling the velocity still causes the objects to get pushed during a collision, they just won't float away anymore. This would work in some use...
https://forum.unity.com/threads/visibility-changes-for-preview-packages-in-2020-1.910880/
Thanks! I managed to get rid of the parent/child hierarchy altogether. The reason I needed it before was because my mesh had 2 materials, which...
In this case, they do need transforms. I tried adding a disabled component but it doesn't seem to do anything to the children, even though the...
Thanks, I'll try it out. I don't really see why this wouldn't be the default behaviour honestly, or why we couldn't get something like...
I'm trying to disable an entity with child components. Why doesn't the Disabled component also disable children? The same goes for destroying an...
Thanks for reading the whole thing, I appreciate it and I'm glad you think my conclusions are good:)
Hey everyone, I posted a thread last month asking people to fill a survey to help me gather some data about the way people use DOTS, to use in my...
Thanks for the responses everyone! I was worried not many people would respond but I've already got 14 responses, which seems like a lot...
That's a very helpful thread indeed, thanks a lot!