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LAN has 80ms delay? Are you kidding me? Where did you pull all of this. I made a c++ chat server for our internal company chat and the latency was...
It's not fast paced so I guess mirror/mlapi will work fine or even photon pun I guess but I could be wrong. Networking is still uncharted...
I can only do it by removing the pixel perfect package. It feels like I'm doing pixel perfect correctly cause it doesn't adjust it by small...
I'm creating a day/night cycle for my top down game. I'm using the experimental shadow caster and point light but the shadow is always ending at...
Is there any way to make the node looks like the one in behavior designer? I'm planing to write an visual editor for my behavior tree but I...
still not working in 2019.3.0b8. so I guess unity is focusing more on increasing their subscription price than fixing this bug. amazing. the...
Is this a known issue? I tried searching about it all over the net but I can't find anyone talking about the shadows disappear on certain angles...
Hello. I'm creating a game like anno. I want my dirt road to blend with the terrain textures. I currently have grass and stone textures for my...
Thank you for the reply. I actually solved it by unchecking generate mip maps on the the texture settings. I found the solution here in case...
I'm using projector with this shader. (source: https://hyunkell.com/blog/rts-style-unit-selection-in-unity-5/) Shader "Projector/AdditiveTint" {...
How can I prevent multiple spot lights adding each other and resulting to really bright sprite? I'm really new with shaders so if anyone could...
8 months has passed already, are there any roadmap for this? Thanks
Is it ok to have all these variables accessible by action/decision objects in state controller class? [HideInInspector] public NavMeshAgent...
This happens to me in 2018.2.4f1 when I'm not using the sprite directly like, getting the sprite from the sprite atlas at runtime then press play,...
Hello, I'm interested in buying your kit but before that I have few questions. 1. Does the matchmaking feature queue up the user just like in...