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You're right, I can confirm that rebuilding the library will only fix the issue for a while but the errors come back. Now we can only hope...
Yeah I got the same 4 errors in a row after updating from 2021.2.9 to 2021.2.18. Someone at Unity made a whoopsie... To fix this you'll probably...
Looks amazing! Yeah it seems Unity is not really focused on real-time interactive environments running at 60 fps (games) nowadays. As a company...
@PhilSA Hey, thank you very much for writing this character controller! It's the bee's knees! :) Everything seems to work great so far, the only...
We did invest a lot of time trying to convert our project to use assembly definitions but in the end the benefit was rather minimal. Plus it had...
@xoofx We're now on 2021.2.0f1 and we can say this new version has made the "Fast Enter Play" mode twice slower. In 2021.1 we were able to enter...
Thank you for communicating about this important issue, xoovf. Now I really hope management doesn't pull you guys away from that and put you on...
@xoofx Just to reiterate that this is a huge workflow hindrance which is affecting all the studios working on larger projects out there. Needless...
Great! We should be able to run some tests in the coming days. Will report here...
Final project will probably be just under 100Gb, with roughly 8k .cs scripts. It's an open world structure relying heavily on streaming hundreds...
It's a very good question. It most likely means you've crossed the boundaries of what Unity was designed for at the very beginning. Join the club....
Hi @PatrickKa I'm very glad to hear you're making progress with the multi-scene situation since this is going to be very important for us (we're...
Thank you very much for your help, Stefan. That did the trick! :)
@Stefan-Laubenberger Hi Stefan, we recently updated File Browser Pro to the latest version, running Unity 2021.1.0f1 on Windows 10 and we're...
Dear Unity devs, there's currently a serious readability issue with multi-scenes in the hierarchy view. As a frame of reference, here's how it...
Oh. And what is the reasoning behind your answer, may I ask?
@SimonDufour Hi Simon, I believe UI Toolkit will be out of preview (so production-ready) in 2021.1 so I was wondering if it's going to include any...
We wrote our own custom logger which is a wrapper for Debug.Log() and we currently have to use it in a .dll form so that the wrapper itself does...
@JansM Sorry I don't have a screenshot of the bug since I fixed it by removing the Ambient Occlusion from the post-effect profile entirely (and...
Hi @JansM, thanks for your reply. To answer your question, I'm using HDRP 10.2.2 (the one included in 2020.2.0f1). And you were right. During...