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Thank you Joachim and tertle, it works now. I will try to be more aware of changes in the package from now on.
Thanks, I read that before but totally forgot about it. Will build when I get the chance.
Are you referring to this?
Could someone please help? I want to know what went wrong. If there is any other information that I should provide, let me know.
The subscenes in my project do not seem to be included in the build. That is, when I run the build, the subscenes do not load. Repo
Add "Default.uss" from the UIERuntime folder to the Unity Style Sheet field and not the one you created.
I was wondering if trigger events work with non-dynamic (without PhysicsVelocity) entities. Thanks.
Yes, there are two systems. One is TriggerVolumeSystem and the other is WeaponPickupSystem. I've attached a screenshot of the Entity Debugger. I...
I have a pickup system that uses triggers to check if the weapon should be picked up. I am basically using the code provided in...
I have a scene in which there are about 30 entities that are created using ConvertToEntity (Set to convert and destroy). Earlier, these entities...
Thanks for the info. I'll definitely check it out.
Never mind that, it was because the windows username has a space. Tried it on another machine and it worked. Any way I can have it work with the...
Hi I tried building using burst but it doesn't build. The console shows "BuildFailedException: Burst compiler (1.1.2) failed running"