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Same issue here -- I get the warning from the Oculus platform that both architectures are included, even though only arm64 is checked in the...
You're definitely doing the right thing -- more communication is better for the community and helps us think ahead, even if all the answers aren't...
Hi there. We submitted a bug with project for reproduction. The other post you were referring to was also from our project. Please let us know...
We’re having the same problem and have been working for at least a week with different approaches but still get big lags on Quest 2, with short...
Did anyone ever figure this out? Same thing's happening for me -- little improvement from disabling the stacktrace or JobsDebugger. I'm on a Mac...
[SOLUTION]: For anyone that got caught in the same issue we did, you need to make sure for Quest/Quest 2 that "minimum API level" = 23 (not...
When uploading to the Oculus platform, I get the error ERROR: Please sign your APK and then resubmit. Apksigner verify yields: Verifies Verified...
Bumping this. We've had it on our app for a long time, and seems like it would be helpful to get to the bottom of it.
Answering my own question for whoever's interested. Good sirs, this is because Chrome switched to 64bit on OSX. We'll be releasing a 64bit...
Bumping this in case anyone has any idea.
Hi all, My Unity webplayer app is here: 3dheart.stanfordchildrens.org. It's been working fine since it went live in September, but now it...
Hi all, I'm David Sarno, founder of Lighthaus Inc., a new digital storytelling startup based in San Francisco. Lighthaus was just featured in...