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I found the problem. For future people, if you are not using the physics system to simulate, and just doing collision checks, your colliders will...
I debugged it and the array came back size 0. You can see in the original post other debug info I collected to make sure things were setup as I...
I can include more code but its not really related to the issue so I was worried it would just confuse. Side note I did some raycasting work and...
I have a scene with a bunch of game objects and some of them have circlecollider2ds on them. There are no rigid bodies and I am not doing physics...
I am getting invalid package when I try to add https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@latest to package manager to install...
I found the code from the community reps to get your camera to care about zorder as follows var camera = GetComponent<Camera>();...
Just as I posted this i understand why. The one on the opposite side of the corner is blocking the wall rule because its not blank.
Hopefully somebody can help me understand what I am doing wrong. First time using rule tiles. Screenshot shows what I have setup. White dot is the...
@Arowx That could probably work, but I feel like in a grid based solution where you only need to look a few squares away from you, there is a much...
In this example, I am trying to create targeting logic that would work well with tons of units. The obvious example is to just double itterate...
We are locked into 2018. When is it expected to be safe on that code branch? As long as the answer is well before android requires it for...
We stopped using LoadFromDisk(despite the docs saying it doesnt load content only headers and is super optimized) and we moved to using the web...
Its just windows. We do not have this happen on mobile. But mobile is using a different API. it uses the load from cache or download api. In...
The docs say that LoadFromDisk is the fastest way to load a bundle and on devices such as standalone, it only loads the header and loads the...
We have an app that is launching this thursday (shameless plug evertale) and we are using armv7 but have never tested on arm64. Adding arm64 in...
Thanks! This is prob what I was missing. I will have to look at how to ensure this executes before the other one.
I don't know if somebody already mentioned this, but there is a warning when you have an odd numbered height screen that it won't work correctly....
Hi. Great product. Our development has gotten to the point where I am hunting down excess memory and I have noticed there are 2 copies of an atlas...
My configuration: Project settings-> always present shaders contains my shaders Shader location->Resources folder Prefabs that use the shaders->In...
Using unity 2018.2.2f1 I have 2 computers I use. When I make a build on one with a key file and then later make a build on the 2nd computer with...