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^ I'm Dyxanh. Just wanted to post an update; we updated our RT Voice version to 2.9.8, the problem persists with the same error.
The problem was solved. It was a matter of checking Unity's EventSystem vs. VRTK's custom EventSystem. - thanks!
Hey all, a problem that's been persisting for some time and we have no clue why. Any input box we have in game, both in VR and on 2D screen...
UPDATE: I made a temporary solution when I saw how the videos begin to play when I check/uncheck the video player component. In the code, I...
Hi all, an issue here that I'm not too aware on the subject. I have five videos that I play and stop during the middle of gameplay. I have them...
Thank you for your insight, Peter! I've been researching all day about this particular functionality and I've come across similar statements...
Hey all, I get framerate drops every time I load in an asynchronous scene additively. The scenes I'm loading are comparatively small to my main...
Hey all, my setting is in VR and I am trying to have good character control (hand model moving with wand controller) via rigidbody (hand model is...
Hey all, may anyone lend me help on syncing data of an object? I have several states in my GameManager that I use to determine which behavior to...