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Crazy Question, Probably already answered somewhere: Any chance of getting one or two more layers? ...possibly in a pro version?
How much trouble do you suppose it would be to get to a point where this could be be used with something like "Mesh Baker"? Seems like the next...
Sorry about the delay on this... I've been pulling the thing apart. I'd like to at least have a commit in there that isn't just RoR in another...
I was surprised to see how long it has been since there were any contributions to the project. A fair bit of effort has gone into the solver so I...
As far as RoR goes, I think it might be a good idea to check the other forks just to make sure someone hasn't already pulled the physics engine...
Pretty big project. I wouldn't want to do it alone but I've been waiting for 4 or 5 years for someone to bring softbody physics to Unity and it...
I suppose we could fork RigsOfRods for use with Unity. ...keep it in a dynamically linked library and the GNU license isn't a problem.
It is what it is, and I think it's an okay starting point, but If it's not open source we can't really work on it as a community. I wish the...
I imagine he still get's $100 every now and then for it. I suppose it's not technically "open source" if you have to pay to license it for...
Looks pretty suspicious to me. I see a lot of vibration between the tire and ground. Is that .1 or .01? Looks like 1 tenth but either way it might...
It does look pretty good... My only suggestion is to put it on a big flat plane, go as fast as you can in straight line (I assume you reach a...
Do you not have issues with too little grip at higher speeds? I don't see any big oscillations in your video (looking past the truss gizmo), but...
Especially watch the rear tires. There's a huge rebound starting at 24 seconds on the right rear tire. [MEDIA] This video was done with much...
I can't see much exciting happen in that. I found that .001 was less useful, the oscillation frequency is relatively low (at least for the redcar...
Oops. Yeah. It looks like this is what's happening. Confirmed initially by looking at contact events and found many physics steps where 3 or more...
If we could get that node, it would be a pretty good start. I'm afraid that locating the node in Linq (based on an approximate location no less)...
Do you see a way to find the node that produced the contact/collision? I really like the idea of using that "face" overload... and even that isn't...
The test was pretty crude. 1) Confirm that I can set tire friction to zero and apply my own friction force. Result: Yes, you can set tire...
It sounds like you have it right. The example I was talking about was on a rigidbody that effectively had custom wheel colliders. Instead of...
I didn't wire it up but I would hope those two fields are public. ...if not maybe you could just swap out the matters. I was playing around with...