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Is there a typo here (Paragraph "3.1 Final Pass"): [ATTACH] where instead of buffer.SetViewport(viewport) should read...
I would not figure out how to create a working custom package so I uploaded the whole project here.
Many thanks! I thought so, just wanted to be totally sure it is properly done. Here's the post. I did not want to post it here to avoid...
Hi all! Beginner's stuff here and I would really appreciate your review and comments. I decided for whatever reasons to create a Particle System...
Hello Jasper, I have added some vertex animation to the particle shader for the custom SRP, in order to imitate butterflies. I am now willing to...
Hey guys! Thanks to both of you for the very useful tips! I will post it in the small-works forum for now. In the meantime I have a related...
Maybe its all about rookie's overthinking, but the little I looked around has confused me of where/how to post some work I've done and I would now...
So here I am -still confused- asking how can we make sure that in a particle system, regardless the rotation of each particle, we tell the (hlsl)...
Haha! Please You can correct me, but this has been a very polite way to tell me I was writing gibberish! Although I see the post 6 years later (I...
I understand that is hard for someone to see what I had been doing wrong, by just reading the above description. Anyway, I figured it out and I am...
I am trying to achieve the same behaviour like the OP (flapping wings of butterfly particles via shader) and I'm stuck to a problem that for the...
Hello @bgolus! I put together that vertex displacement shader to simulate the butterfly's wing flapping (a mesh folded in half repeatedly). It...
Thank you Jasper! I appreciate every piece of past and future effort and knowledge you offer to us! To be honest, I am not certain that I've done...
With my trivial understanding I tried to apply parallax mapping in the Custom SRP shaders corresponding the instructions from the tutorial about...
Thank you for the response! It should have something to do with the URP shaders and specifically the way the scene camera renders the URP...
Any news?
Very similar bug in my case on mac os Catalina (with openGL 3.3 support - geforce 9600M GT graphics card, legacy hardware in other words)....
Hi @rossiadisj ! I found so much hope in your posts initially, because I have faced so very similar issues (artifacts with URP, Unity version...
Since I am currently using Mac OS, although similar systems to some extend, I don't think Vulcan will do in my case. (I also just formatted my...
I'd like to add to the discussion by confirming that the above mentioned cyan artifacts appear on an old mac computer with openGL 3.3 on Unity...