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hi there, trying out 2023.3.b3. HDRP. Opening an existing project, I have some scripts from existing assets throwing error on not finding...
sorry for the delayed response here, but finally got around to updating the project to 2023.1.16f, and the issue of the water not rendering...
hmm, ok, I'll have another go at it and see if I'm missing something, and ping you here or on Discord. But, thanks for looking into it, much...
The project won't open in 2023.1.3 on windows. Its asking for some linux packages. I guess the project is made with 2021. I could try opening in...
sorry to bother here, but any news on this yet? or an ETA on news? thanks
Hi Adrien, thanks! this looks like what is happening for me. Is this what you fixed? How can I access the patch?
Great, thanks. I'll stay tuned for your findings, hopefully its something in the updated render pipeline code so easy to patch on my end. Also...
Hi there. I'm using the upscaler on HDRP, 2023.1.3, on a PS5 devkit and it plays back with the play screen inset in the lower lefthand corner of...
hi Adrien, I the bug seems to be still under review. In the meantime is there any way I can hotwire a custom water system material shader graph...
Bug report is filed at IN-45822
And so it does (work) in playmode. I could have sworn it wasn't yesterday, but maybe because I just started up the computer for the day. I'll take...
also, is there something that can make the water surface work better in single pass instance while using openxr. It works fine in multi-pass, but...
thanks Adrien, I'll stay tuned
thanks for making this available. Quick question, the ripple effect in the pool scene works in the editor window but not the game view. is there...
I get this error when doing a build on 2023.1.13 using APV: 'Lighting scenarios are not supported by this render pipeline.' I have a number of...
ah ha. Rootmotion puppetmaster was the casue for me. Fixed after updating the asset
what plugin was it? I'm having the same issue.
bumping this, sorry, still needing to know if there are there any code examples to change baking sets via code during run-time? or can we even do...
hi,are there any code examples to change baking sets via code during run-time?
thanks you internet, added this: #pragma multi_compile_fragment AREA_SHADOW_MEDIUM AREA_SHADOW_HIGH