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to use hybrid render, need both add package com.unity.entities and com.unity.hybrid i create a cube prefab and use follow code,i cant see any cube...
if i use astc format this happend
Is anyone can help me?
look upload file
it seems catalog.json has problem
i load a label then location`s Data is null
and all bundle data has down load success in user data folder
my code like this: //init yield return Addressables.InitializeAsync(); //check catalog var checkOp = Addressables.CheckForCatalogUpdates(false);...
if i remove a resource from a static content,how to update this? i build my content update with script,then i reset group by travel...
if use custom file extensions then edit a file in label,the CHECK CONTENT UPDATE RESTRICTIONS not work right! i thought that if i edit a file...
version 1.19.4
when i update content for static content,at document If you do distribute content via CDN, continued iteration involves more steps. I will refer...
fastmode set all resource in local build path and local load path in my project it work fine,you can try delete group and create new one, and do...
fastest mode not need download anything from remote
First of all,you must add your resource to a Asset Group,eg. default local group
In mobile when update catalog const almost 15s? how to reduce this time or use local first?
i set play mode script -> use existing build, then i open profile and run editor it cost hurge time and memory ! my editor memory usage from 21%...
I do not find any hint about local mode in app,when I read document, is Addressables support local mode ?
unity 2021.1.17 ,not happen this problem
My release App is large than 150MB, and i will publish to google play, then i use Android App Bundle, i write a build script to build my aab but...