A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Add the lines for the animation controller but don't actually use it. I didn't add animations, just static sprites, for the most part until very...
Well, an easy way is not to make the car part of the tilemap but an external sprite that you can place on top of the tileset. Classic games would...
That's quite a big project to undergo on your own at first. Albeit simple looking, fighting games require intrinsic mechanics and a lot of work,...
Hello there! After a year long hiatus on game dev, I decided to continue a project I had designed into a full fledged game, heavily influenced by...
You can get the camera's rect to work with it: var cam = GetComponent<Camera>(); cam.rect; // Its Rect object cam.rect.width; // The width of the...
You may add a placeholder Sprite and then programatically change the sprite: GetComponent<SpriteRenderer>().sprite =...
You can use the collider with a trigger, then you can use OnTriggerEnter2D and OnTriggerExit2D to manage the events of entering and exiting the...
Choose an aspect ratio, then you can do something like this: void Start() { cam = GetComponent<Camera>(); var targetaspect =...
Additionally you can also check this 2D controller which works pretty well with slopes: https://github.com/prime31/CharacterController2D
That's a very generic and broad question, much like asking "how do I do a full game?". I would recommend you to watch the introduction videos...
This must be it, thank you very much!
Hello there! I'm working on my first project with Unity after toying for a while with the engine. It's all going good and smooth, but on Windows...
You can do that and then drag the menu back to the prefab and the prefab will update, yeah!
You can make a prefab of the whole menu and its scripts and load it from the resources upon pressing a key. You can do this by creating a new...