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Do you see them in play mode? As far as understand the Time node is set to output the game time, so it would only work in play mode. I am not...
I came across this brilliant video that explains how to recalculate normals after vertex deformation in shader graph. There is a repo linked in...
The AssetBundle Manager seems to have been deprecated starting with Unity 2018.2?
Hello, I have three questions: 1) I have an azure Kinect camera mounted above a large screen, about 2 meters above the floor. I am working with...
Hello @vladala and thank you so much for your help! Fascinating technique which I hope I'll be able to understand at some point! We do have...
Hello Unity forum, I have received an alembic file from a 3D artist which is basically a thin large panel (think a large cube) that shatters...
The solution for me on an AMD laptop was to switch to the GPU mode (not GPU with CUDA) and then it worked. M
Hello @rfilkov I am exploring using Ray Tracing in my Unity HDRP project, which requires Direct3D12. Would the Azure kinect asset work if I...
Hello, I am new to shader coding and I am trying to make sense of some of the basics. In particular I am trying to better understand uv...
Thanks @Kurt-Dekker it is definitely not a problem of the console setup as I don't see the debug message in Logcat either, but I do see the debug...
Hello, I hope somebody can hep me understand this issue I am having. I am using the following code to play a video clip when it has been prepared...
Thanks @Peter77 these findings are extremely useful and although not 100% confirmed could save other users (like myself) days of troubleshooting....
Why are you using Addressables.LoadAsset instead of LoadAsync? This is how I managed to load, instantiate and release an addressable in my case....
Hello, these two videos helped me a lot understanding Addressables. I also read the whole documentation which I believe is necessary. [MEDIA]...
Have you looked into RPCs? If I understood correctly what you want to do, you want the door to open regardless of which player opened it. In this...
Thank you so much for answering, @tobiass! I really appreciate it. It is exactly the rejoin after a hard reset which is an issue in my case, as...
Hello! I am using Unity 2019.3.4 and Photon PUN 2 version 2.26. I have a very simple scenario with only one room all players connect to. I have...
Hello, I have two prefabs set as Addressables, about ~50MB each (long audio files). My app is working correclty and the file are downloaded and...
Hello, I noticed something strange. If I assign the AudioSource.Play() / AudioSource.Stop() functions to a UI button, they have no effect. The...
I contacted the author and he explained that it is a geometry shader not supported by Metal