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Thanks, I've tested it and it in fact works and builds properly. This will make development so much easier! One minor detail is that for some...
@vhman Sorry to bother you again but I tried to build the project with the package installed and I'm meet with an absolute wall of compilation...
Wait, I just realised something. Won't that make your package incompatible with Unity's samples?
Thanks, when I imported it in as a package (in a test project for now), it worked perfectly fine. But it of course broke all the component...
Hey, @vhman. I tried to install the package today as I need 2D navigation for my project. No matter what I try I get flooded with errors tho....
Implementing TMP nicely into Shader Graph would also allow us to make custom shaders easily. Maybe even by abstracting it a little by making some...
You cannot add ref to generics like that, but what you can do is create your own delegate instead of using Action. I think the syntax look more or...
Will we get any information about this? This is rather important.
What about adding new type of script to Unity that will act like editor but will be active always. For example, I want to draw some gizmos for my...
I managed to get it working here https://github.com/Wokarol/NavMesh2D but one issue I found is that all objects with NavMeshAgent have to be...
Will we get 2D navigation support any time soon? It's just strange that engine as advanced as Unity with great tools like 2D lights and so on does...
Is there any good way to create nice camera overrides? Currently virtual cameras change everything, what if I want to have some camera that only...
I have some feedback regarding example shown in this video: [MEDIA] Why would you do interaction like that?! It is unmanageable, can bring...
Would it be possible to add scrollable bar like the one in blender? It's sometimes hard to get to button on right side because window is too...
Would it be possible to add scrollable bar like the one in blender? It's sometimes hard to get to button on right because window is too narrow....
I'm currently making a game where player can aim using gamepad or mouse. My current approach is to have 2 actions, "AimStick" and "AimMouse"...
Yes, the same thing happens in totally blank project (Created using 2019.3.0b3) If I remember correctly I didn't submit it before due to some...
Rotation gizmo for some reason chose wrong axes. For example, you can't rotate object in 2D view.
What I mean by that? I mean some kind of preview showing content of currently selected location. Why would that be useful? It will allow to see if...
I can't belive that Unity doesn't use monospace font for console. I would really need it for debugging. [IMG]