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Hello, just want to ask if the API will be present at least present in 2018.2 since I got no response about .1 and the beta is comming to end...
Hello, is there any progress on the profiler? The capture doesn't work for our game, both in-editor and in-build, with the bitbucket looking dead...
That would be great! I believe the BuildReport error can be caused with a code like this, but I'm not able to make the repro case and submit it...
Spent more time or this, and there are several issues - basically, to better explain it, the build pipeline looks (in a really simplified way)...
Flagging if the assembly is already weaved won't solve this, because with every event call, the assembly is "clean", and the code would run again,...
Bump. Still stuck on this to be honest, preventing me from testing the IL2CPP alltogether. :/ Tested it with...
We use the AssemblyReloadEvent for in-editor weaving; however, for builds, the event is not fired when BuildPipeline.isBuildingPlayer is true. I...
Hello, we have a build pipeline, which runs a weaving post-process using Mono.Cecil on our assemblies, to prevent any JIT'd code during runtime;...
Hello, I am getting this error too. Unfortunately, this also hinders the ability to run Unity from the command line to do batch mode operations....
You are mentioning this needs to have latest version of VSTU, which is available only for VS 2015 and 2017. What happens if you try to open the...
Ok, thanks a lot for the update! The change sounds reasonable. Just to be sure - the event will now be fired after the copy, but before any...
Based on the b11 changelog I assume the API wasn't changed? Is there still a possibility of it being changed in the RC versions?
True, my bad, sorry about that; the error is present in the game log after all. :)
Hello, I can confirm the same issue for our project (I reported it on bitbucket few weeks ago). Tested with both b6 and b10, and we are...
Hello, the CompilationPipeline.assemblyTempDirectory would be nice; but is it really needed, since it would basically return Temp anyways? Also,...
Hello, ok, so, I tested it more, and found out one thing -- the event is triggered before the DLL is actually placed in the path returned by the...
Hello, I'm researching the new APIs in CompilerPipeline, especially the event that notifies the editor that the compilation has finished -...
Hello, I have tested the profiler and I'm encountering these two issues, which are blocking my progress....