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Hi, Yes this is how I launch my RayTracingShader and it was working until I enable the default pass instead of the Raytracing pass on my...
Hmmm. In this case that's weird. My ClosestHit shader is not triggered when my materials are set to Default and not Raytracing. Do you know if I...
Ho wait ! Is it normal that my custom hit shader doesn't work anymore ? edit : I have a ClosestHit Shader that I use for my system purpose
Ho nice ! That's way better. Indeed, I didn't give enough attention at these resources when I saw them. Thank you very much. Just a pic of the...
Hi ! I've setup HDRP pipeline with raytracing and I have a huge problem with it. Take a look at this picture : [ATTACH] All my materials...
Thank you for your answer ! The problem I have is that I'm using the Default Lit shader from HDRP on my 3D object for the visuals of my scene...
Ok my bad just ignore the first part. :oops: The material's shader is compiling but is not supose to ... rayPayload.color = (1.0,0.0,0.0); ->...
Hi ! I'm currently writing my own raytracing shaders in order to not compute pretty images but some other data as visibility informations from...
Oops, driver was not updated. Just did it and it works perfectly fine now! One week burnt for that haha.
Hi everyone, Two month ago I've manage to make the unity raytracing work using example from someone else...
Ho Good lord thank you very much! I'm using it for research purpose, so I just need it to be good enough to compare it with rendering techniques...
Hi everyone, I'm getting started with writing my own raytracing shaders and I don't find a lot of resources or doc that can help me. For the...
It's been a while but I have find a solution. In fragment shaders you can call the instruction discard; That just assigne a color to the current...
Hi, I'm working on a specific application that need to use Replacement shaders. I write multiple informations inside somme RenderTexture that I...
Ok, Just to update my research on the refresh of the data on buffers, I still don't know how to deal with it, because clearing buffer is not...
Yes that's exactly what I'm struggling with ! Thx for your answers I will add a pass to clear the buffers. That's a shame because even the...
Thank you ! Do you know any issues related to the refresh of the layers on this kind of 3D textures ? I don't know why, but after the first...
Hi ! As the title said, I'm trying to use 3D RenderTexture to compute, in a ComputeShader, a RWTexture2D based on the data I get from two...
Hi, I'm currently working a lot with textures and rendering with Unity. I'm trying to project scene information with a camera on an object...
To precise my problem, I have N RenderTextures (N define by user). I store those RenderTextures on a simple array and I want to have access to...