A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Targeting 30 instead of 31 works but that's not what I was trying to do. I wanted to build for 31
I can't update Unity past 2018 and I'm having this issue too
I'm having the same problem. I have TortoiseSVN setup with this "C:\Program Files\Unity5\Unity\Editor\Data\Tools\UnityYAMLMerge.exe" merge -p...
This is still not working in Unity 5.3.4p4 It works calling LoadAsset instead of LoadAssetAsync but we can't afford to hang the game while the...
The documented way of loading an asset is to call, as an example LoadAssetAsync("myAssetName", typeof(GameObject)); What if my asset bundle has...
That would be great. Thanks
Typically you would create a new asset bundle name from the inspector like this [ATTACH] Is there a way to do this via C#? I just want to...
[ATTACH] Getting this error when hitting apply on a prefab in our scene. This is a fairly fatal problem for us as it crashes Unity. Is there a fix...
Same problem here. I thought it was PrefabEvolution causing this. I assume nobody else is using that plugin and that this is a Unity bug?
It was a not insignificant undertaking upgrading to 5.3. I don't think we can go back now.
Anyone have a workaround for this? We're about to ship a build this week and 5.3.3 isnt out yet
Would be good if this could be removed from all shaders so I don't have to remove it every time the plugin is updated. We've got a few curved...
You can't call a function "smooth" it's a reserved name
CameraFilterPack_FX_superDot is pink on iOS but works fine in the editor and on Android when built with Unity 4.6.5
Thanks :)
Can anyone recommend a good way to write a shader or algorithm that would give the boost blur effect you often see in racing games like Burnout...
Thats great. Thanks very much.
How do I make a "Use Mesh Vertex Color" checkbox appear in the inspector for a custom shader? I have defined #pragma multi_compile...
Anyone got any ideas on the correct way to fix this? Our game has a near plane as near as Unity will allow. Anything beyond the near plane is...
Has anyone tried with 4.6.1 to see if this is still a problem?