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Problem solved I found out it was a stupid mistake. I simply forgot to roll out the new build in Google Play Console.
I am using Unity "coded" IAP. It works well when I install the apk directly from Android. But when I uploaded the aab to the Internal Testing of...
I am trying to apply the same change to multiple UIelements when the game is running. For example, change the Image Tint of the Background to...
Thanks! It works! For others who come across this post in the future, I followed the example in this page...
Hi, I am catching the GetTouch or GetMouse event and trying to check whether it happens on certain UI Elements. The "clicked" method doesn't work...
In Rate My App, does the Min Hours option count the time elapsed in-game only or the time since the app is installed? I am sorry for the posting...
When using Cloud Services, if I checked Synchronize on load, would OnSynchronizeComplete in my script be called? Another question is if my script...
When I install the plugin to a new project, Unity is asking me to add the npmjs scoped registry. Is it normal? Should I add it or not? And may I...
Hi, new user of the plugin here. The features available are awesome. I just get the plugin setup, but I got error when I tried to make a build....
Any schedule about when would 2019.4.6f1 LTS be supported?
I am glad to share that after over 2 years of development, my game demo is finally out! It's made with Unity with the Adventure Creator plug-in. I...
Hi, I am trying to control Color Matrix settings by script. But I face an issue that, when I use a general script, the Color Matrix may or may not...
Sorry for the late follow-up. After remaking the video, I managed to import the video without transcode, and the transparency is kept. But when...
Thank you @flamingfox for quick reply. It works in build after adding ForceUpdate(). It happened that I can use: CM4x5 =...
Hi. I am using the Color Matrix, and I am trying to graduately change its values during runtime. It works in Editor but not in Build. The part of...
I have a background transparent webm video that has to be played using a Video Player Component. The video was imported (with Keep Alpha) and...
Hi, I read that setting non-moving game objects "static" can optimize performance. But I am not sure about if the following cases are counted as...