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bgolus god <3 thanks so much!
That's great info man, can't thank you enough @bgolus !
Btw, you mentioned that either transparent or opaque should work, and they do. But isn't it better to put it on the Opaque pass? Or it does not...
Hey @bgolus , thanks again man Yeah hahaha will wait for it. This is what I mean: [MEDIA]
The only problem now, as i see it, is been unable to set the shader to proper Culling the front faces.. and it's a basic feature to be implemented...
PS: Solved the Custom Forward Renderer updating my LWRP package. It was 5.7 by default, i clicked to show all the version on the package manager...
PS: it worked ok with surface set to Opaque and Blend to Alpha!
@bgolus Thank you for the in depth response man! Really appreciate that :) Just one question, in your setup the shader is still set to...
[IMG] Hey guys, i posted this on unity3d reddit but got no response yet :( so i'll try it over here. Here is the post: I'm creating a lwrp...
Cool, i was having the same problem here. Thanks man
Thanks man!