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Was there ever a solution to this, I am running into this same issue regularly where I need to modify the material ids. It seems like a pretty big...
Hi Partel, I've noticed an interesting issue with the LookIK, see images. :) This issue happens after these characters have died and then are...
[EDIT] Work worked out what this issue was, the elbows were 'stretched' out, the Log Warning and red squares were good clues, we just added 1...
Hi Partel! Quick Question... I have a working AimIK system going but I want to add FBBIK HitReactions as well. Is there any issue with adding...
We're using 2020.3.1f1
Parent Scene Object reverting serialised reference bug. Hi Phong, I seem to have a strange bug with the Parent Scene Object reference under the...
Amazing thankyou so much Phong! I had actually went ahead and wrote a very similar Editor Script with an almost exact algorithm. But I like your...
That actually sounds like a great idea! Averaging the verts rather than welding them, I can imagine actually welding them is a lot more involved....
Question - Welding Vertices In our project we construct the world from a lot of prefabricated pieces like Walls, Corners etc... Despite our best...
Hi Phong, firstly thanks for making MB its a god send! :) We don't use any shader/material filters, since every mesh renderer under a parent is...
Feature Request - Get/Update Objects To Be Combined From a Parent (Button in Baker Component) In our project whe world is sectioned up in chunks...
Hi, I have several mesh bakes that are set to 'Preserve Lightmaps' which works great until I reload the scene and then the MeshBaked meshes lose...
Please separate out SECTR VIS as a stand alone asset like it used to be, it's the only thing I am interested in and I'd rather not pay $100 for...