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I have also this problem. UnityGfxDeviceWorker (32): EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=650 MB, unused=0x0)
I made a webgl build it runs perfect on the pc but mobile does not support it. the i got to know that only HTML 5 projects runs on mobile devices....
Change your code to the the following private void StartNow () { DontDestroyOnLoad(gameObject); AsyncOperation async =...
This GitHub repo contains functionality that will allow you to save screenshots and images to the gallery on Android and iOS:...