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Unfortunately this demo is no longer active, but if you are looking to do something similar, get in touch with us over email!
I'm not 100% sure I understand this, but I think what you want to do is generate a custom analysis actor using the python scripts in the Scripts...
And just for fun, if you select the “cartoon coarticulation” analysis actor from the analyze wizard, you can see an animation on a 3D character...
there is a sample (Slade.XML) file in the Samples/Src directory of the FaceFX installation folder. It has the animations from the Slade example...
Thanks for the feedback. 1) Phoneme times can be exported via the getPhonemeList python function or by exporting an xml file. These options are...
The new iPhone and all of the facial capture data it can provide with its 3D camera system may prove to be a tempting target for a FaceFx Studio...
FaceFX Professional is $899, it supports morphs and bones, and the C# components are free. Before you buy, try the free no-save evaluation on our...
Both depend on your setup. Bones or morph, and how many of each, and how rigorously the fbx animation data is compressed. For our Slade sample...
Unless you can use text to speech for audio, then you are stuck with dealing with heavy audio data. If you are using FBX animation data, depending...
The Runtime is like a highly efficient version of the scripts posted in this thread, along with an implementation of unity’s component animation...
The unity integration posted above in this thread does not use the FaceFX Runtime. It is free. And you can also use the FBX pipeline, also free....
The unity integration posted in this thread is free to use. You can also use FBX files exported from FaceFX. Either way, you only need to buy...
No, still here making characters talk. Unity no longer sells external programs like ours on their store however. You have to buy from FaceFX.com
Using the FaceFX FBX pipeline to go into unity is a great option, and it is the easiest too. The collapsed XML solution should really only be...
@CuongO Unity mecanim does not support facial bones other than the jaw. When using FaceFX with mecanim, turn off the jaw bone in mecanim so that...
Sorry for the delayed response. If your content is morph-only then it would be expected that that any bone poses you have would not have any...
This thread is old! If you are still having problems, please post the issue here:...
Yeah, renaming the morph parameters is confusing...but hopefully only something you have to do once at character setup. In the...
can you send me your .fbx file to support (at) oc3ent.com?
This is normally the result of the ScaleFactor not matching between your FBX import settings, and the one in the FaceFX Controller Script GUI....