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https://forum.unity.com/threads/using-code-tags-properly.143875/
Property getters returns value of variable, not variable itself public Vector3 GetPosition() { return position; // returns copy value (not...
Probably controller is null because you've never assigned it. Without full code can just guess. Check what is null reference there:...
It seems it's lack of knowledge about basics, take some fundamental programming course - It's pretty simple logic - You need to learn crawling...
https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html http://lmgtfy.com/?q=unity+scene+loading
public GameObject pozycjadladloni public GameObject miejscewdloni public GameObject modelbroni you missed ";" on the ending in each of them....
Maybe it'll help: https://forum.unity.com/threads/keyword-void-cannot-be-used-in-this-context.109281/#post-3470487
It can be null e.GetComponent<RobotAI>()
You've method in method. Take a look at this: https://forum.unity.com/threads/keyword-void-cannot-be-used-in-this-context.109281/#post-3470487 to...
You probably didn't set proper resolution in Game Tab, next to Display there is a resolution option -> change Free Aspect to what you want to see...
1. See tutorial above to solve your problem. 2. If you still have this problem, post code in proper tags, because this is unreadable (see...
I'm not looking for job forums. Unity Connect is not just job search engine. It's really marketing failure that everyone treats it just as...
Announcements channel seem to be dead. https://connect.unity.com/messages/c/00b6435ce0000001 Is there any Roadmap for Unity Connect? When will we...
It's sorry to hear that you have so many bugs. I don't have any, but pure ECS is very very limited atm. It was be great if you would share bugs...
Of course. You can use jobs without ECS, so you should be able to use also this math library. If you don't use c# Job System I don't think there...
public class ComponentSys : ComponentSystem { [Inject] private SomeSystem someSystem; protected override void OnUpdate() { if...
Answer is: The object of type 'BulletBehaviour' has been destroyed but you are still trying to access it. You can google it to see the milion...
Simply, your base class can extend from Monobehaviour, this way you'll achieve what you want.
As methos mentioned, it's better to use code tags rather than screenshots. Here you are some information about syntax: Correct syntax example:...
Put your code in code tags in forum, don't send file. https://forum.unity.com/threads/using-code-tags-properly.143875/ You have big problems with...