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Hi all, I'm no good with shaders, so I'm posting here. I need a shield shader, with a glowing particle effect, and I need to be able to give it...
Hi, it's been awhile. Is there any way to get objects to check if they are behind a gui texture? I would like to have a crosshair, moveable...
I want to say Stitchscape would do it for you, but it would only work for terrains, I believe. As far as SketchUp goes, you should be able to take...
I did that. And verified that each name was spelled correctly, and that each script reference is spelled correctly.
I have looked over this bit several times and to me, it seems very simple and straightforward. Unity thinks otherwise... var Host :...
Yeah this could easily fit on the audio listener components, able to be adjusted in the inspector. Can they not do that?
This is random, but sometimes it's good to be random. I've been a part of the Unity Community for about two years, and in that time I have come...
Art Institute of Raleigh-Durham. I said it wrong: I needed to build a project not for my college, but rather for my dev team back at the...
I don't have any idea why, but I just think this is odd... I have a simple lofted object here, made a spline, then lofted a line to take on the...
I think Unity just had a hickup and needed to be restarted. And no offense to anyone, but im not exactly all for posting my projects. im sure you...
No, no animations. I don't know rigging and a lot of simple movement/rotate/scale animations are something I can handle from script.
Yea I mean I get along just fine with Indie. Until I need...you know... Shadows Image Effects Beast Umbra Audio Filters (I really like...
Not to sound rude, but that would be fantastic. If I had $99...
Not even the same content, MORE content, trees, and it ran faster...oddly enough...
Look, keep your comments to yourself, please. Simple help is all I ask for. I'm in college trying to do a quick assignment, alright? In case you...
It's on a PC. 4GB RAM, 320GB HDD, ATI Radeon Mobile. Reverted to the old scene. Running above 200 FPS. I dont have a license to develop for any...
I don't think i need to honestly. Even at the LOWEST graphics settings, it's still running at 8.9. The meshes are all low-poly. for unity to be...
Alright look, 8.9 FPS with nothing but a 2kx2k terrain, a few meshes, and a directional light is ridiculous.
I mean it's very simple geometry. No unwelded geometry, nothing unwelded, no overlapped normals. I'm thinking Mental Ray is just having a hickup.
I'll try a standard. It behaves like inverted normals in some ways. Sometimes the "holes" sort of argue whether or not to appear. The result is...