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It looks like the Output doesn't say too much extra info, isn't it?... Build started... 1>------ Build started: Project: Il2CppOutputProject,...
hmmm okay I guess I found it :) [ATTACH]
Sorry for the ignorance, but I cannot find the dropdown that you are mentioning...
Thanks for replying ! Please, could you specify what's the "output" view ? I don't see any window/tab with that name in VS..
My client and me are having problems to deploy the app in his machine (in my machine it works perfectly), so he can test the app in his headset...
Thanks for your help Joe, that's a good solution. However I don't actually want any loading scene , this is a very quick experience for a game...
Looks like if you move physically you are leaving the object thats has the rigidbody at some place behind. Check how your the hierarchy setup for...
I've also added this piece of code onto the Awake() for OVRRigCamera.cs , OVRManager.cs , and LocomotionTeleport.cs OVRCameraRig[] cam =...
Hi everyone. I have a simple app for Oculus Quest about exploration where one OVRPlayerController must go through 3 scenes , and when he achieves...
@Przemyslaw_Zaworski, may you help to integrate this one to Unity with your method? (without compute shader)... I am not good with shaders at all,...
Hi everybody, I built this sample with all settings like those screenshots, but when I'm deploying the app over Hololens emulator, after Unity...
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