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After an ENTIRE WEEK I've discovered the issue! I converted the shader from "Mobile/Vertex Lit" to "Standard (Specular setup)" and it fixed it on...
It's okay, I appreciate you for trying to help!
Latest version 2018.2.8f1 Personal on OSX. However I experienced this even before I updated, on one of the 2018.1 versions, but I don't remember...
Hi Neo! It's a Oneplus 5T, according to specs a Adreno 540 GPU and a screen of 1080 x 2160 pixels, 18:9 ratio (~401 ppi density). Do you have...
Hello fellow developers! I am experiencing an issue that's driving me nuts as nothing I've done seems to fix it. On Android only builds of my...
Device.RequestStoreReview() works fine for me when testing and building to Xcode on my own device. I trigger it via a button click in my app....
using UnityEngine; using UnityEngine.Advertisements; using UnityEngine.Analytics; public sealed class AdManager { // Instance private...
Thanks Rasmus, I was using IsReady() but it always returns false. What will trigger IsReady() to return true once internet is turned on? I've...
Hello, I'm having a problem with ads not showing. If a user switches the internet off at the start of my game and then on later, Unity Ads always...
Hello! I am building an infinite runner game and am in the process of optimizing performance with object pooling. I have tree prefabs (hazards)...
Thanks for the helpful replies guys! Really explained things thoroughly. It would be nice if they implemented a package manager like how there...
Ooooo I didn't think of this. That's clever! But I would lose access to updates from the asset store right? If I leave the asset store folder...
Thank you for the detailed reply! Question about 3, when you said you move/renamed the folder was that in the Unity Editor or directly in file...
Hi! I'm a little confused on importing purchased assets from the store and have some questions - 1. I bought the Low Poly Ultimate Pack and am...