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One of the solution, ugly but work, for those who didn't change so many structures or the nearly top-level node in their animated GameObject: 1....
This awesome bug still works in 2017.2f1 I have no words to say. Did 2018 fixed this?
Specific masks only affect the specific renderers. The solution I just figured out here, ugly, but it works. using UnityEngine; namespace...
Another solution I'm using, with unity 2017.1's SpriteMask feature: using UnityEngine; namespace DCGame.UnityFeaturePatch {...
Same issue here, bump.
Well, seem unity on macOS is awesome. Thank you, Eric.
Try add "AnimationEvent" and send animation's name by that. It's a shame that they didn't provide this feature yet, make some function ugly.