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I installed the update and now the enemy ai script is missing and the enemy no longer follows player or shoots projectiles.
If I ever get the crazy idea to try something like this again I will reference everyones suggestions. In the meantime I have nearly managed to...
Hi Zoran, Perhaps a longer video would be helpful. The video is actual gameplay which is obvious since you can see the score increasing as the...
Thanks everyone for the replies. Actually the game has been released and I thought that would seem clear since I am offering to update the app to...
Has anyone here ever used Kickstarter for raising funds for their game development?
I added this if statement. if ( PlayerPrefs.GetInt ("LevelPassed") < sceneIndex) right before PlayerPrefs.SetInt ("LevelPassed", sceneIndex);...
I am working on a game that will have a level lock and unlock system. Now I realize that most people will not choose to go back and replay a level...
Here is my first game project. It is a simple endless runner game. The game features a Robot in an industrial style backdrop being chased by a...
I have tried each of the links in your posting and none of them take me to a page that contains any options to create a profile or post a store.
I have got it to work although I am not sure if my solution is the best one. I changed the float that it was referencing from a private to a...
I am referencing a script from another object. I am using the FindObjectOfType<ScoreManager>(); and of course the object is ScoreManager. Yet, I...
Okay thanks. I am fairly certain the name was correct but I will check again on that.
I am happy to report back that I got it to work. I realized that the tag code was slightly different so I just modified the code above replacing...
I have a feature in my game where a laser is firing at the player. I want the player to also be able to collect objects that would increase the...
I tried that already before posting. It helped a little but did not clear up the isssue. Thanks.
I would like to be able to setup a particle effect that would kill the player on contact. I have the scripting setup to use a tag to kill the...
Here is the higher frame rate capture. Although the app seems to have reduced resolution on that setting. I will try to get a better app for...
Here is the update for the player: void Update() { if(transform.position.x > speedMilestoneCount) {...
Here is code related to the jump: public float groundCheckRadius; public LayerMask whatIsGround; private bool onGround; public...
I am using LateUpdate. I had never heard of the script execution order. Is that based on coding, placement of items/objects in the hiearchy or...