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BSP is still the best for modeling indoor geometry in my opinion. Especially for us less competent modelers. Plus without any simple or cheap ways...
I'm estatic this will work with the free version! You sir, have made my day!
This requires Pro, right?
That would make my year.... I'm just saying...
This would be AMAZING! I wish I could help but lack the knowledge in that area.... Hopefully someone floating around can help, because this would...
I used to do that but all versions of Sketchup let you export directly to Collada now, so there's no need to do that anymore.
Click on the model in your project panel and check generate colliders. You should be all set =)
Well its hard to tell, if you could upload your project files I could probably figure it out though.
Well I'm not sure about the blanket but I may know the solution to the sliced problem. Do the things being sliced flicker or change as you move...
It seems to me you are only importing the model, and not importing the accompanying texture folder. This is why your models retain the right color...
Well I've got it to import correctly, but I can't figure out how to apply the light map correctly. You see, when I export and bring it into unity...
I understand this. But this would bridge the gap between the versions a bit better. While not probable, I'd like to see it happen. Just because...
I'd like to suggest a version, essentially the same as the free version, except with the inclusion of real time shadows for ~100 dollars. This...
Ugh.... I've been trying for the life of me to get lightmaps from DeleD to work in unity but to no avail.... Anyone have any suggestions and/or...