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So, I tried finding the issue, but no luck. In the end, I just redid the pathfinding code and it works fine. I agree. But the game map I was...
I am working on a project which currently has a Hex terrain generator and a path finding system in it, nothing much. After playing the game for a...
I have a simple arrangement for a card. [ATTACH] The 'Raycast Holder' has raycasting enabled and all others have disabled. I'm using Pointer Enter...
I have multiple meshes. One for the larger sea water and one for the shore strip. Both of them have the same material applied. But there is a...
Yes, I get it now. The outer vert UVs are 'pulled back' to give the appearance of curved texture. I tried visualizing it in Blender and it works....
So, I'm trying to follow this CatLikeCoding's tutorial. And I got the results similar to the tutorial but I don't understand how it works. I know,...
So, I'm trying to generate a hollow cube, which has five faces. Then what I wanted to do was extend the cube's upper edges to form surfaces. In...
But it works? Unity does not give any errors. I can also play the game. It's Visual Studio giving me errors. What about the other two? 'in'...
I tried that and it does compile. But the IDE is still giving me errors. [ATTACH] [ATTACH] [ATTACH] [ATTACH] The code works fine. But...
I recently installed the Entities package. I was just getting started, writing a simple system to move a cube. But I'm having problems with Visual...
I'm trying to create a terrain editor in-game and I'm using procedurally generated meshes as the terrain. For 'editing' the terrain, I'm doing...
As I Said, before I was setting the MeshCollider options to 'None' chunkMeshCollider.cookingOptions = MeshColliderCookingOptions.None; The...
That worked! Thanks. I was setting the Mesh Collider settings to 'None' in the code. And it was baking twice due to that. Yes.
I am trying to implement multi-threading in procedural generation where I am modifying chunks of terrain (along with Mesh Colliders) at runtime. I...
That was very helpful. Thanks. I used it as a base to convert the noise functions into static ones. Yep, Ended up doing just that,, not in a very...
I'm recently starting to look into the job system. I wanted to use jobs to create a mesh from noise. Modify the vertices array in the job, then...
I have a procedurally generated mesh, It's a simple plane, [ATTACH] What I'm trying to do, is create an In-game terrain editor. So, I'm trying...
I think I know what you mean but just in case, Can you elaborate? I was intending to do the following: Get the indices of the four vertices that...
I'm trying to make an in-game Terrain editor. The Terrain is not the Unity terrain, it's a plane modified via Noise. What I want to do is shoot a...
I'm trying to create Trees, and I'm using a double-sided shader for the leaves. But the problem is, A lot of the leaves are not lit up properly,...