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I'm not sure this is Rider's fault. I've experienced my issues on Visual Studio. I think Unity's generated code is off (if you look at...
Hi, I'm working on an editor tool and I have a layouting issue that I don't fully understand. Here's the setup I have a floating container with...
I've experienced similar issues and, in my case, the issues seemed to stem from having comments. Temporarily removing my lines of comments (and...
That works. If you don't want the IndexedLocalTransform component, you could instead do this: public struct IndexedLocalTransform :...
Depending on the other structural changes that happen in your game, I doubt the order will be maintained. For example : Create entities A, B, C...
CopyEntitiesFrom does not handle the LEG. The array of entity must be populated manually with everything that has to be copied.
Maybe software peaked in 95 [IMG]
I see. I think I understand better. It is indeed a bit annoying. The flip side is: it allows you to make the runtime model and authoring model...
Could those "instructions" to build a house be edited / saved on a classic gameobject then baked? That would support undo.
Can you give a bit more context/examples on your goals? I'm a bit puzzled as to why you would want to create your own editor tools to create/edit...
I'm adding a small feature request: Adding TryGetComponent and TryGetBuffer to SystemAPI. It's there on ComponentLookup/BufferLookup, it'd be fun...
Maybe I'm ignorant, but aren't submodules supposed to be located inside an existing repository folder? And that would make a package look like...
(Entities 1.0.16, 1.1.0-pre.3, 1.2.0-pre.6) I simplified my code over and over to try to pinpoint the issue. In this code, it seems the only way...
Here's an alternative version which uses extension methods + some added exceptions. It can be used the same way as List<T>.Sort(comparer) public...
Entities 1.0.16 Unity 2022.3.13f1 My team suffered from an inconsistent behavior between EntityManager's Instantiate and DestroyEntity methods...
I have a font with sharp corners. [ATTACH] With text-mesh-pro, is it possible to render an outline that maintains the sharp corners? E.g.:...
We faced this same issue on our project. What we do: 1. Collect all BlobAssetOwner values 2. Remove all BlobAssetOwner components from world 3....
You can add DOTS_OUTPUT_SOURCEGEN_FILES to your scripting defines in the project settings and look at the generated code for systems...
I haven't found any repro unfortunately. If I do I will make a report. My colleague experiences the bug as well so I know it can be reproduced ......
I've had this bug for a while so I'm sharing my workaround in case anybody else experiences it. Symptom When debugging, placing a breakpoint...