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One thing I was testing was I imported the project onto a new unity project, to see if I could replicate it with the project's content alone. I...
Ok, well it doesn't seem like PlayfabSDK is the real culprit, when trying to figure out what was causing it I removed a lot of stuff from the...
I think I have isolated the issue to our PlayfabSDK integration, i'll be doing more tests monday, but I know at least removing it made the build...
Ok, so I did Export Project twice, once without script debugging and once with it, both times the Il2CppOutputProject folder's content total size...
By Export Project I'm assuming you mean Export Package (of the whole project)? Ok I'll try that (might take awhile), also the libil2cpp.so's file...
Hello, We are currently trying to upgrade our project from unity 2017.4.40f1 to 2021.2.7f1, after a couple hoops trough multiple errors, we ended...
Hello, I am having an issue with trying to make single Joy-Con controllers maps be set for the vertical grip style (when connecting a controller...
This seems interesting, I haven't found where I can get ppv1 is there a download link somewhere? On the git im not sure which branch to get if v1...
So i am wondering if it is possible for a shader to access a mesh or a sprite renderer's order in layer value, to then be used as the "Offset"...
I see, one last question, when checking with the frame debugger I see that the opaque sprites are still rendered back to front. Is it because...
Thanks, is there a reliable way to add a 2nd material to a SpriteRenderer? I managed to remove my old material and replace it with my 2 new ones...
Hello, I just want to first say that I have limited expertise with shaders. We have a frame rate issue in some places on Switch since we have to...
I have done the change and did gain some performances from the fix but it wasn't that much. I am guessing since we actually do use a Bloom and...
Hello, as the title mention I am wondering why the textures are not being batched together even if there is only one or zero point light affecting...
Same question here. I think they were added in a more recent version of Unity since I dont remember them being here before. Currently using 2019.1.9f1
Hi, I am wondering how to enable the functionnality to "drag the app window down from the top of the screen"...
Hello Andrew, I am wondering if it's possible to have the video to continue buffering even when we are paused in WebGL (every time I start playing...
I am having the same issue. Toggle.OnDisable() is making a chain reaction Void UnityEngine.UI.Toggle:Set (Boolean, Boolean)+0xa5 at...
Doing ForceMeshUpdate() after replacing the text did the trick. Extra support for the underline would be nice to have, but I'm sure there are load...
Hello, I recently added some code to highlight the LinkInfo's characters on a mouseover, the underline did not get colored since it is on a...