A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Pretty old thread... have you found a solution? I have a similar problem with my transparent 'plasma' shader which is doing nothing very fancy but...
As I am still interested in a solution, I bring this thread back to live.... @Lulucifer: can you share some more thoughts on your LOD approach?...
As you post here, I assume you need it in the shader? Pass it as material properties to your shader.
Is it somehow possible to set the importer setting, e.g. of textures, before I import them? The problem is the following: I'm working on a...
That's an interesting tool. Didn't knew about it. I'll take a look at it. Thanks!
Editor scripting is no option, as I need measurements from a standalone build. As far as I have observed it, running in editor has an impact on...
Is there any information on the format of the binary logfile which I can record by Profiler.enableBinaryLog? I need to statistically analyze...
I have a similar setup, Win7 64bit, and use huge texture sets. I have the same effect, when running from Build. Objects just appear white, as if...
Works perfect! Thanks a lot!
Is it possible to define a function and call the same function from several passes? My problem is as follows: I have a specialized shader,...
Ok, this is a big deficiency, since details over 300 frames can be inspected directly during runtime. I believe it would be no big effort to...
Is it somehow possible to save the Profiler Details to a file to do statistics on it? I need to do some performance measurements especially on GPU...
I'm working on Win7, Unity 4.0.1f2. The problem occurs in any Build, release and development. They don't appear pink but white, telling me, that...
After reading several threads and googling, I have not found a reason or a solution for this: I have custom shaders, which are stored in a...
That helped! Thanks a lot! It realy was the need of uv_FirstTex. However, I don't really understand why this is. Is it related to Surface...
The Fallback shouldn't be the problem, since all my other shaders have that too. Could it be connected to surface shaders somehow?
I have the following simple shader, which worked perfectly earlier. I don't know, since when it stopped rendering my objects, as I have not used...
Don't know about iOS. I'm working with D3D on Windows. Maybe you just give it a try and see how OpenGL compiles ...
I had similar problems with my shaders in a research project, where I have to visualize special data consisting of several texture data and a lot...
Hi, I have developped a special shader to visualize scientific data, by applying some rules, determined only during runtime. Now, this shader...