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@FlightOfOne thanks a lot. YES, it's just for a quick and dirty proof of concept application that only needs to work on one single device, namely...
@Hobodi thanks. So there is absolutely no way right now to use the HTC Vive? Not even using the legacy/old input system?
Hi all, I'm quite new to Unity and need to develop a very basic VR demo application for a HTC Vive device. Also I need to use the XR device...
I'm quite new to Unity and need to develop a basic VR demo application (similar to the VR template) for a HTC Vive device. Also I need to use the...
@bgolus thanks, but I think there's more than just the fade between the real pixelated and a "fake" long distance view, I'm interested in more...
I found this but can't seem to find any contact information to get in touch with the guy who made it: [MEDIA]
Sorry to necrobump this almost 2yr old thread but @AKiSeY did you get this fixed eventually? I'm working on the exact same problem. The shorter...
Thanks for your reply. How would you make the wall emissive? Because I'm having a Movie Player overriding the wall texture to show the video right...
Hi all I'm working on a simulation of an LED Display wall - so I want to have a material that is a movie texture (that plays some content) while...