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Maybe anyone knows what i'm doing wrong, it feels like only my specular gets changed by surrounding shadows, not the diffuse itself. i'm using...
Hey Joachim, I found a new bug. If i import dds files with custom mipmaps i can get access to the mipmaps with unity in the texture preview...
Hey Joachim, is there a way to manipulate the way the model recieves shadows from the scene? i have a very flat custim shading with a very low...
if marmoset would rewrite their shaders so they are readable for shaderforge, possible. But otherwise i don't see how this is supposed to work -...
awesome!
0.24 maybe? because here it says 0.23 and i have just that bug :|
Hey Joachim, i think i found a bug when i do (world position - object position)/64 i get a nice gradient from bottom to top of the object (or...
as this image was created by me, i can say - all you need is in there ;) half lambert is (Normal Dot Light)*0,5 + 0,5 or (N.L)*0,5+0,5...
there are plenty of usecases, say i want to create an eye shader with a different normalmap for the cornea/specular (bulging out) than for the...
I know your question was regarding shader forge, i just wanted to show you what you are doing, so you understand it better. what you will need is...
not sure if you can get your hands on that in shaderforge, but your sobel input is just an image, use either your whole screen, scene z buffer or...
thanks for fixing the normal issue, works as it should now :)
i'll look there now if i have something in mind, if i don't find it i'll use that page, thanks!
I also have a couple of other questions, i'm sure those have been asked before, but the thread is already pretty long. - are there any plans to...
you mean the one in the normal quality preferences? makes no difference here, i can post screenshots but they are identical on my machine :/
Hey Joachim, i have a really strage bug using Shaderforge, do i have to treat normalmaps any differenty to use them properly in it? At first i...
i'd buy it. But can you show a video with a bigger hill and those stairs you added?
Hello i have one question about this asset, looking at the screens i assume your plugin "only" blurs the whole shadow, right? would it also be...
even then it would not be too much, it's a great tool which delivers good results. Of course it could be better, aber anyone claiming he could do...
this is pretty awesome! I have one question tho, would it be possible to do it the other way around as well? Say you have a scene with tons of 3d...