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Hi @LevonRavel Thanks for those helpful information, i'll take your tips into consideration for improving rason. LiteNetLib unreliable packet...
Currently rason does not compress your packets, i think the solution for a scene with a 1k of objects syncing, depends a bit on what exactly you...
RNet is a miniature name of Rason Networking. Yes with some modification it works thanks. And, about RPC size, the packet size is 2 byte and RPC...
Sorry to make it fishy, this page is outdated, it's only for viewing the free version of RNet (which i am working on) but it will be ready soon :)...
It's 55$
RNet has no limitation with connected clients. Also, check out this doc.
Now live ! : https://www.assetstore.unity3d.com/#!/content/151666
[ATTACH] Rason Networking is an open source networking framework allows you to create multiplayer game easier. Designed in LiteNetLib to be fast...
I have this problem plz any solu[ATTACH] tion
I have all unity is blank plz help : ([ATTACH]
and me too :) thanks for all your answers
I use Tasharen Networking (Tnet3) Its work fine with me fast | work online | Console Server | channels (like photon rooms) | game never end...